Author archives: MayImilae

Dolphin Progress Report: February 2016


Another month rolls by and now the feature freeze is starting to take a toll on the new features. Aside from Android and D3D12 development, which have an exception from the feature freeze, most of the changes this month were either relatively small or involved Dolphin 5.0 blocker bugs. Progress on the eventual Dolphin 5.0 release is very promising, with over half of the remaining blocking issues with fixes pending! While …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: January 2016


With Dolphin in the thick of the 5.0 feature freeze, things were expected to slowdown a bit. Some of us were worried there wouldn't even be enough content for a Progress Report! Alas, while the gears have shifted toward different things to prepare for a release, there is no shortage of interesting changes. As an added bonus a feature implemented three years ago was rediscovered! That kind of thing just …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: December 2015


Happy New Year! Now for the big news. On January 7th, 2016, we will be entering a full feature freeze in preparation for the Dolphin 5.0. A feature freeze is basically a period where we all devote ourselves to doing testing and fixing regressions to move us toward the Dolphin 5.0 release, and we've had one for every release we've done! During the feature freeze, no new "features" can be added …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: November 2015


Black Friday is a day when many gamers splurge for deals on their favorite games and consoles. For Dolphin testing, this presents an opportunity for users and testers alike to get a lot of games for very, very cheap. So, in honor of that, here's a picture of a Black Friday haul. Thirty-three Wii games and a Drawesome tablet for fifty dollars isn't too shabby of a haul, plus other deals and markdowns grabbed throughout the week make for a monster pile of games to test!


You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: October 2015


A few months ago, we announced our intentions to work on and release Dolphin 5.0 with a new release method. By using a stable branch, we hoped to avoid doing a feature freeze so that devs could both work on new features and continue to stomp out regressions. Unfortunately... that didn't work. Users wanted the newest features to be in Dolphin 5.0, developers were confused on what features needed …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: September 2015


After some minor delays, Dolphin's new issue tracker is up and running, with all of the old issues preserved and imported. It hasn't taken long for things to heat up on our new tracker despite trying to keep it on the down low while it was being tweaked. A mixture of delays with the issue tracker and new bugs in our stable branch cropping up has pushed back …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: August 2015


If you count the number of notable changes throughout August, you may think it was a down month. Aside from a flurry of Dolphin ARM updates, there really wasn't much to choose from. A lot of the major projects remaining on the emulator are multi-month affairs, so contributors seemingly disappear from the progress reports for months only to return with a bang. Then there's Sonicadvance1, who keeps trucking on with Dolphin ARM on an almost daily basis. Despite the miniscule number of big additions, the big …

Continue reading

You can continue the discussion in the forum thread of this article.

The New Era of HLE Audio


In early 2013, Dolphin had began its first steps in a new focus on accurate emulation. The 3.5 release represented a shift in the emulator's focus, and as such, saw great improvements in terms of compatibility and accuracy over the previous release. But one area that stuck out like a sore thumb during this era was the quality of High Level Emulation (HLE) audio. Hundreds of games suffered from crashes associated to audio, and thousands had significant problems, with missing effects, incorrect volume, and random bursts of …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: July 2015


Since the release of Dolphin 4.0, things have advanced quite a bit. With compatibility rising to their highest levels yet alongside features that seemed impossible and extravagant, users have been asking about the next stable for almost a year now. For previous releases, including Dolphin 4.0, the staff mostly ceased work on new features while crashes and regressions were addressed. In the case of working toward Dolphin 5.0; there were just too many interesting and exciting features on the way to risk stalling out by asking developers …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: June 2015


As the twilight of the Dolphin 4.0 era approaches, code cleanup and regression hunting have become a high priority, fixing the serious and minor issues that have cropped up over the past year and a half that remain unaddressed. From remedial problems such as INI issues to Real Wiimotes issues on OS X, a lot of those important minor issues have been tackled. As if that wasn't enough, there are still exciting developments within several core features to keep users satiated in this month's Progress Report.


Continue reading

You can continue the discussion in the forum thread of this article.