5.0-19643 1 year, 3 months ago Fix white bars in Ice Age 2: The Meltdown (GC) (PR #11947 from InfoManiac742)
5.0-19641 1 year, 3 months ago Android: Fix overlay d-pad (PR #11925 from JosJuice)
5.0-19638 1 year, 3 months ago Common: Convert BlockingLoop::StopMode to enum class (PR #11941 from Dentomologist)
5.0-19636 1 year, 3 months ago VideoCommon: don't reject game textures which have the wrong size (PR #11930 from iwubcode)
5.0-19634 1 year, 3 months ago Common: Move DebugInterface.h into Core (PR #11940 from lioncash)
5.0-19632 1 year, 3 months ago Remove NKit data when extracting a GCN/Wii disc volume (PR #11863 from Minty-Meeo)
5.0-19630 1 year, 3 months ago BreakpointDialog: Mark breakpoint help text as translatable (PR #11939 from lioncash)
5.0-19628 1 year, 3 months ago ParallelProgressDialog: Initialize all data members (PR #11938 from lioncash)
5.0-19625 1 year, 3 months ago SkylanderPortalWindow: Detranslate unnecessary strings (PR #11937 from lioncash)
5.0-19623 1 year, 3 months ago InfinityBaseWindow: Remove unnecessary system instance accessor (PR #11936 from lioncash)
5.0-19621 1 year, 3 months ago Android: Fix use of deprecated JVM flag (PR #11931 from t895)
5.0-19619 1 year, 3 months ago Improve stack frames for profilers (PR #10976 from TellowKrinkle)
5.0-19615 1 year, 3 months ago Android: Fix Adrenotools in release builds (PR #11928 from K0bin)
5.0-19613 1 year, 3 months ago Android: Check file name extensions locale-independently (PR #11927 from JosJuice)
5.0-19611 1 year, 3 months ago Implement loading custom drivers on Android (PR #11867 from K0bin)
5.0-19608 1 year, 3 months ago Android: Convert "fragments" package to Kotlin (PR #11921 from t895)
5.0-19603 1 year, 3 months ago Common:AGL: Support making temporary contexts from the main thread (PR #11917 from TellowKrinkle)
5.0-19601 1 year, 3 months ago VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available (PR #11911 from TellowKrinkle)
5.0-19599 1 year, 3 months ago Qt: Add float config tooltip slider (PR #11900 from Filoppi)
5.0-19597 1 year, 3 months ago OpenGL: Check the list of supported AA modes instead of hardcoding (PR #11699 from Pokechu22)