4.0-790 10 years, 7 months ago [JITARM] Fixes an issue in the slowmem path that causes grey THP movies,... (PR #31 from Sonicadvance1)
4.0-788 10 years, 7 months ago Jit64IL: nits (PR #30 from Tilka)
4.0-786 10 years, 7 months ago Remove a pointless c_str() call in FileUtil.cpp. (PR #29 from lioncash)
4.0-784 10 years, 7 months ago SWCommandProcessor: fix the CPReg structure fields (PR #27 from delroth)
4.0-782 10 years, 7 months ago Silence warning (PR #28 from Tilka)
4.0-780 10 years, 7 months ago Automatic translation resources update from Transifex
4.0-779 10 years, 7 months ago Larger cleanup to input-related source files (this time using unique_ptr). (PR #23 from lioncash)
4.0-773 10 years, 7 months ago Remove leftover references to OpenCL from the Visual Studio vcxproj file for VideoCommon. (PR #24 from lioncash)
4.0-771 10 years, 7 months ago Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h. (PR #18 from lioncash)
4.0-769 10 years, 7 months ago Automatic translation resources update from Transifex
4.0-768 10 years, 7 months ago Automatic translation template update
4.0-767 10 years, 7 months ago VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup merge (PR #21 from degasus)
4.0-765 10 years, 7 months ago Vertex loader cleanup. (PR #11 from degasus)
4.0-758 10 years, 7 months ago Remove Display List caching. (PR #13 from degasus)
4.0-754 10 years, 7 months ago buildbot: reset to upstream known revision (PR #19 from degasus)
4.0-752 10 years, 7 months ago Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp (PR #16 from lioncash)
4.0-750 10 years, 7 months ago [Android] Fix Android not calling eglSwapBuffers (PR #9 from Sonicadvance1)
4.0-748 10 years, 7 months ago [Android] Fix Adreno v53 development drivers rotating framebuffer (PR #10 from Sonicadvance1)
4.0-722 10 years, 7 months ago Revert "[Android] Fix Android not calling eglSwapBuffers"
4.0-721 10 years, 7 months ago [Android] Fix Android not calling eglSwapBuffers This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen A cleanup to GLInterface will be coming ...